Iron Man The Videogame – What Superman64 Should’ve Been?

So the recent Iron Man movie – practically perfect in every way. The game? Well, not quite as much, apparently. However, despite a series of mixed reviews (if that sort of thing makes a difference to you), the game does have one thing going for it – it’s damn pretty. Enough so that the demos at New York ComiCon caused me to stop and watch a good long while. While I didn’t get any hands-on time with the game (one more thing to wait in line for), I can say it looked like a lot of fun. Between blowing stuff up, flying around, and blowing stuff up while flying around, I’ve grown that much more inclined toward picking myself up a new console.

Anyway, Kotaku’s got a clip on their site of the game’s developers (and also Stan Lee) talking a bit about the suit design, and a lot about how much fun they have playing their own game.

It’s only part 3 of a 4 part series, but if you like what you see, you can find the rest over at the game’s website (or *cough* youtube *cough*). It’s some interesting stuff, if not for the design aspects or to see Stan Lee’s reaction to the game, then at least to see Robert Downey Jr. voice acting.

News/Nostalgia of the Day: Mortal Kombat Vs. DC Edition

I forgot to mention in my last news post about Midway’s April announcement of their new upcoming game, Mortal Kombat Vs. DC.

I’m actually a little surprised this didn’t happen sooner.

Now I may be remembering wrong, but when I was growing up, it seemed like the only two fighting games anyone ever played were Street Fighter and Mortal Kombat. Sure there were other fighting games out there, but they mainly seemed to augment the universes of Capcom and Midway. For a long time, they seemed like two titans, opposed and evenly matched in every way. Both had a variety of distinct and colorful characters, both had several sequels, movie adaptations, and rabid fan-followings. Both saw their peak in the 90s and quietly rested on their laurels while spin offs and rushed “sequels” fell flat on their faces.

But then there was X-men Vs. Street Fighter, which quickly evolved into, via a series of sequels, Marvel vs. Capcom – a game which I still see played vigorously in gaming tournaments today. This renewed vitality, at least to me, in the Street Fighter series. Now I could be an electric green man, OR a bad-ass guy with claws!

The announcement of Mortal Kombat vs. DC seems like a revival of that direct competitive spirit between Midway and Capcom that was so fun to watch in the 90s. Both had their own distinct approach to the genre, utilizing mechanics and styles so unique to their games that few other games in the genre were made without copying at least one of the major characteristics of the two series.

While I’ve long since lost interest in the Mortal Kombat series after a string of rushed and overly flashy sequels (at least they tried – we’re only now getting Street Fighter IV), I’m excited about this new direction. I’ll definitely be looking forward to MK Vs. DC with bated breath. Who knows, maybe this is just one step closer to Marvel vs DC vs MK vs Capcom

(Find out more at the game’s site: http://www.worldscollide.com/)

An interview with the game’s Creative Director, Ed Boon, can be seen here (courtesy of Gametrailers.com):

“The story’s going to be driving the whole thing”

Ha! He mentions a final roster estimate of 20-22 characters, including villains from both universes, with Superman, Batman, Sub-Zero, and Scorpion confirmed. He also seems to suggest that they will be toning down the fatalities, which done wrong could be problematic as fatalities are the hallmark of the MK series. There seems to be a tone of going back and starting from scratch though, so there’s possibility for positive change there too.